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该插件支持对需要进行晃动的part或modle进行标签,该插件性能优化非常好!
1、获得tag插件Tag Window
2、获得windShake插件
Roblox
WindShake
Use WindShake and thousands of other assets to build an immersive experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality.
3、demo演示
Roblox
Wind Demo
Check out Wind Demo. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Wind Lines and Shaky LeavesTrees are from Free Models, not...
4、API接口
Functions
function WindShake:Init()
Initializes the wind shake logic and adds shake to all tagged objects
Returns:
function WindShake:Cleanup()
Halts and clears the wind shake logic and all object shakes
Returns:
function WindShake:Pause()
Halts the wind shake logic without clearing
Returns:
function WindShake:Resume()
Restarts the wind shake logic without clearing
Returns:
function WindShake:AddObjectShake(Object, Settings)
Adds an object to be shaken
Parameters:
- Object[BasePart]
The Object to apply shaking to
- Settings[Optional Dictionary]
The settings to apply to this object’s shake (See below for Settings structure)
Returns:
function WindShake:RemoveObjectShake(Object)
Removes shake from an object
Parameters:
- Object[BasePart]
The Object to remove shaking from
Returns:
function WindShake:SetDefaultSettings(Settings) [DEPRECATED]
Deprecated in favor of setting the Attributes of the WindShake modulescript
Sets the default settings for future object shake additions
Parameters:
- Settings[Dictionary]
The settings to use as default (See below for Settings structure)
Returns:
function WindShake:UpdateObjectSettings(Object, Settings) [DEPRECATED]
Deprecated in favor of setting the Attributes of the Object
Updates the shake settings of an object already added
Parameters:
- Object[BasePart]
The Object to apply shake settings to
- Settings[Dictionary]
The settings to apply to this object’s shake (See below for Settings structure)
Returns:
function WindShake:UpdateAllObjectSettings(Settings)
Updates the shake settings of all active shakes
Parameters:
- Settings[Dictionary]
The settings to apply to all objects’ shake (See below for Settings structure)
Returns:
Settings
Events
RBXScriptSignal WindShake.ObjectShakeAdded(Object)
Fires when an object is added to WindShake
Parameters:
- Object[BasePart]
The object that was added
RBXScriptSignal WindShake.ObjectShakeRemoved(Object)
Fires when an object is removed from WindShake
Parameters:
- Object[BasePart]
The object that was removed
RBXScriptSignal WindShake.ObjectShakeUpdated(Object)
Fires when an object’s settings are updated through the update APIs
Parameters:
- Object[BasePart]
The object that had its settings updated
RBXScriptSignal WindShake.Resumed()
Fires when WindShake begins shaking the objects
RBXScriptSignal WindShake.Paused()
Fires when WindShake stops shaking the objects
Types
Settings tables are structured like so:
{
WindDirection: Vector3 to shake towards (Initially 0.5,0,0.5)
WindSpeed: Positive number that defines how fast to shake (Initially 20)
WindPower: Positive number that defines how much to shake (Initially 0.5)
--If one of these is not defined, it will use default for that one,
--so you can pass a table with just one or two settings and the rest
--will be default so you don't need to make the full table every time.
}
Usage Example:
local WIND_DIRECTION = Vector3.new(1,0,0.3)
local WIND_SPEED = 25
local WIND_POWER = 0.4
local WindShake = require(script.WindShake)
WindShake:SetDefaultSettings({
WindSpeed = WIND_SPEED;
WindDirection = WIND_DIRECTION;
WindPower = WIND_POWER;
})
WindShake:Init() -- Anything with the WindShake tag will now shake
5、原文地址:https://devforum.roblox.com/t/wind-shake-high-performance-wind-effect-for-leaves-and-foliage/1039806 |
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